Original Project Goals and Current State


(Excerpt taken from my Tumblr post here)

Original Project Goals

As with my previous projects, I decided to test the PICO-8 out by writing another simple shmup game. This is because I am more familiar with how to create a basic shmup than I would with a new genre, such as platformers, which allows me to focus more on learning how to work with the PICO-8. Since I was not familiar with the Lua language, and I was not familiar with the limitations of the PICO-8, I did not want to create anything more elaborate than my last project. My goals were to:
- Create a simple scoring system, which included a score multiplier based on destroying enemies.
- Randomly generate enemies for a more “endless” feel to the game, and to experiment with how much content I could fit in the limited space.
- Knowing about the limitations, I wanted to see what it would take to create slowdown in the system and experiment with how to manage or design game play with the slowdown.

Current State

My plan was to add some music after adding the sound effects. But, it look like I moved on to the next project after discovering that the way I did the sound effects would overlap with the music. I might come back to implement music, but I'm satisfied with what I tried out since I achieved my original goals. 

Trying out programming with limitations was fun overall! I might revisit the Pico-8 after finishing up my current projects. 

Files

carts.zip Play in browser
Sep 29, 2019

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