Prototype Released, and Some Background


Woohoo!

Thank you for taking the time to check out this game. I'm happy to finally get this released so you all can try it out! This is my first project using the Godot Engine. I was interested in using it after hearing that it was much easier to work in 2D with it compared to Unity, and I could still use C# (which is what I use at my day job). It turns out that Godot is as easy to work with as people have described. I was able to quickly get the initial prototype up using Godot's GDScript, but eventually ported it to C# after getting the basic structure down. 

When you try the game out, please send me your high scores! 

Background

@TheWallyWiz got me excited to try and work on a shmup after playing Judgement Silversword. He managed to get a copy, and we played it on his Wonderswan Crystal. It was amazing how good the game was for a handheld of its time, so we were inspired to try and make a shmup at least within the Wonderswan's resolution. Eventually, we may try to fit this within the constraints of a real Wonderswan using the Wonder Witch dev kit. Another inspiration was Espgaluda 2, which I was playing right before starting this project. 

The core of the game play is to force the player to always move. This is the philosophy of CAVE games according to some interviews, so their games are always very intense. My plan was to accomplish this myself by 

  • Putting lots of bullets on the screen
  • Forcing players to manage resources
  • Distributing the resources between multiple types of enemies 

However, I wanted to make this easier for players not familiar with bullet-hell type games. So, the players can keep their resources to make the game easier, and have a lower score. Or, they can spend the resources to have a much higher score, and get a huge, satisfying wave of collectibles. I basically wanted to emulate this feeling here, From my Twitter. You may be able to see the influence in this gameplay footage from the prototype.

We're not sure when the game will be complete, but we're hoping to provide more updates in the future. Please let us know what you think!

Files

Devilution_Prototype_Win.zip 18 MB
Oct 18, 2019
Devilution_Prototype_OSX.zip 21 MB
Oct 19, 2019

Get Devilution (Prototype)

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